Bsp Maps


Bsp files are the compiled level maps. They include all sort of
information including the Mip Textures and a list of the Entities
contained in the level.

The Mip Textures cannot be removed or be resized since the
faces use indexes in a table to find which texture to use and
it has an index that tells it how much to shift along the height
and width of the texture to start drawing it on itself. You can,
however change the textures with textures of the same
dimensions.

The Entities are stored in a list inside the bsp file which can be
extracted, edited, and replaced inside the bsp file. This lets you
easily rearrange items, spawn spots, monster locations, lights,
and other such things. You can even remove or add more entities
since the ent files that AdQuedit extracts are in standard text format
which can easily be edited using Notepad.

AdQuedit makes it easy to change these things without having to
rerun QBsp or Vis. Although if you change light positions and actually
want to see your changes in the shadows, you will have to run it
through Light.exe, again.


Edit Mip

This extracts the currently selected Mip Texture and calls
up the mip editing dialog box and lets you change it around.

Extract Mip

This extacts the currently selected mip entry to a mip file.

Replace Mip

This lets you replace the currently selected mip entry with a
mip texture of equal dimensions. Note that this function doesn't
change the entries name in the bsp file.

Rename Mip

The Rename button brings up a dialog box that ask for the new
name. See the Mip Texture section for details on what
can be achieved through name changing. Note that the name
cannot exceed sixteen characters.

Add To Wad

This extracts ALL the currently selected mip textures to a new
or already existing Wad Archive. The entries added to the
Wad file are given the same names as in the bsp, and they
will always overwrite entries of the same name in Wad file.

Edit Entities

This extracts the entity list from the bsp and displays it for
editing in a user defined text editor such as Notepad.

Extract Entities

This extracts the list of entities in a bsp file to a ent file.

Replace Entitites

This button will allow you to replace the current entity list in
the bsp file with an external file that has a list of entities in it.

Table Of Contents Editing Index