Bsp files are the compiled level maps. They include all sort of information including the Mip Textures and a list of the Entities contained in the level. The Mip Textures cannot be removed or be resized since the faces use indexes in a table to find which texture to use and it has an index that tells it how much to shift along the height and width of the texture to start drawing it on itself. You can, however change the textures with textures of the same dimensions. The Entities are stored in a list inside the bsp file which can be extracted, edited, and replaced inside the bsp file. This lets you easily rearrange items, spawn spots, monster locations, lights, and other such things. You can even remove or add more entities since the ent files that AdQuedit extracts are in standard text format which can easily be edited using Notepad. AdQuedit makes it easy to change these things without having to rerun QBsp or Vis. Although if you change light positions and actually want to see your changes in the shadows, you will have to run it through Light.exe, again. ![]() Edit MipThis extracts the currently selected Mip Texture and callsup the mip editing dialog box and lets you change it around. Extract MipThis extacts the currently selected mip entry to a mip file.Replace MipThis lets you replace the currently selected mip entry with amip texture of equal dimensions. Note that this function doesn't change the entries name in the bsp file. Rename MipThe Rename button brings up a dialog box that ask for the newname. See the Mip Texture section for details on what can be achieved through name changing. Note that the name cannot exceed sixteen characters. Add To WadThis extracts ALL the currently selected mip textures to a newor already existing Wad Archive. The entries added to the Wad file are given the same names as in the bsp, and they will always overwrite entries of the same name in Wad file. Edit EntitiesThis extracts the entity list from the bsp and displays it forediting in a user defined text editor such as Notepad. Extract EntitiesThis extracts the list of entities in a bsp file to a ent file.Replace EntititesThis button will allow you to replace the current entity list inthe bsp file with an external file that has a list of entities in it. |
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